Paint Editors in Scratch

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Today in this article we are going to discuss about paint editors

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There are two types of editors-

  1. The Paint Editor is Scratch’s built-in image editor.
  2. Many Scratchers create their own sprites and backdrops using it.
  3. These images can be used in many ways, each having its own impact on its project.
  4. This is one of the features that makes Scratch different from many other programming tools, because many others do not provide a built-in image creator.
Fig-Paint editor in Scratch
Fig-Vector editor in Scratch

There are two types of editors in paint editor-

  1. Vector editor
  2. Bitmap editor

The bitmap editor looks different than Vector editor

Fig-bitmap editor
Fig-bitmap editor

Common Options

These are all located above the costume. All of these are common to both the vector and bitmap editors.

Fig- convert to bitmap

Picking colors


Fig-convert to vector




Picking up colors

Changing pane size

Naming costumes

Copying and pasting

Undo and redo

Costume Pane

The left-most part of the paint editor is the costume pane. It consists of the buttons for creating new sprites as well as icons for each costume, including its costume number and name, as well as a small preview. In the costume pane, each costume of the selected sprite is listed. To edit the different costumes in the paint editor, simply click on the desired costume from the pane. The pane can scroll if there are too many costumes to vertically fit its size.

Fig-costume pane
Fig-costume pane

Creating New Costumes and Backdrops

At the bottom of the costume pane there is a blue cat icon. Hover over it and four options will pop up. You can choose a sprite from the library, draw your own, upload an image file from your computer, take a picture, or choose a “surprise costume”, which picks a random costume from the costume library.

Switching Costumes and Backdrops

In the costume pane, the currently selected costume is surrounded by a blue box with an “x” button, instead of a gray box with no button. The canvas of the paint editor only displays the currently selected costume. To access the different costumes of a sprite, click on the thumbnail of the desired costume from the costume pane. Then, the canvas will display the newly selected costume and allow for its modification.

Paint Editor Conversion

At the bottom-left of the paint editor is the option to switch to the other (Bitmap or vector) editor. When converting the images to the new editor, or new format, the program has to manipulate them.

Converting Bitmap to Vector

When converting a bitmap image to the vector editor, the entire bitmap image becomes one united, single object in the vector editor. It contains its bitmap appearance, but the difference is when resizing the converted bitmap image. The vector editor resizes all objects differently than the bitmap editor, often more accurately to the original display. Any shapes converted from bitmap to vector do not transform into a vector shape or obtain splines; the program reads it as before.

Converting Vector to Bitmap

When converting a vector image to bitmap, any objects that extend off the canvas will no longer be included; only a 480×360 resolution image can be created at maximum in the bitmap editor. Unlike from bitmap to vector, vector graphics lose the properties that are unique to them. Specifically. Therefore, a smooth vector object may become very jagged and pixelated in appearance.

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